Zombies are the basic enemy that are fought throughout Dead Island.All zombies seem to react to loud noises such as grenades or gunfire, attracting their attention and bringing them to the player(s).
There are no infected children in the game because rating systems like ESRB would disallow zombie children. Still, there is one example of a dead child, though it isn't featured in the game: the Daughter from the trailer.
COMMON ZOMBIES
Walkers
Walkers are the slow, shambling undead, roaming Banoi Island, looking for flesh to devour. Walkers are most dangerous in groups where their speed is less of a disadvantage. Walkers are also fairly quiet and can be difficult to spot in dark areas.
Infected
The Infected are much faster than Walkers but take less damage to kill. These infected are extremely dangerous and should be fought with caution. They are fast runners, agile and vicious, and because of their speed they are hard to keep track of in close combat. Also worth noting in act IV infected tend to carry weapons and use them quite effectively. So in the prison if you hear the blood curling shriek of the infected, remember, watch your back!
Smoking
Some zombies may be sick or have wandered into a toxic substance of some sort emanating from leaking chemical canisters, or just some misplaced barrels of waste. These zombies have fumes coming off of them in green-gray smokey plumes.
SPECIAL ZOMBIES
Thugs are the first special infected you come into contact with. They are much bigger and broader than ordinary zombies and deal massive damage, as well as knock-downs, with most swipes. They are larger than most infected, have broad shoulders, and are slow moving. They are frequently accompanied by several Walkers.
Suiciders are zombies trapped in disfigured, pulsing bodies. They retain a semblance of awareness even though their instincts drive them to get close to uninfected survivors and kill them with a self-destructive explosion. Listen for their distinctive moan to avoid them.
Rams are extremely tough, strong, ferocious and determined. These undead were either already crazy before the outbreak or were restrained after being infected in an attempt to prevent them from infecting others. Now they single-mindedly pursue any survivors in sight and try to take them out by charging at them. Their weak spot is a small patch of exposed skin on their back.
Floater
Floaters are zombies that have been submerged under water for an extended length of time. They can be found in the sewers as well as several ponds and lakes in the jungle. A Floater's bloated, partially decomposed body produces corrosive slime capable of hurting, blinding or disorienting enemies from a distance. Melee attacks often work better on Floaters than ranged ones, but be careful of their projectile slime when approaching.
Butcher
Butchers are meaner, tougher versions of the Infected that slice and tear through survivors with what is left of their limbs. Their leaping attacks and lightning-quick reactions make them hard to fight with melee attacks.
PUNKS
On the streets of Moresby and inside the abandoned buildings groups of these Punks laying claim to their own separate areas. All Punks have weapons to fight with, usually guns and on occasion melee weapons. Fighting human enemies is very different from fighting the undead as humans are sentient and will react to the player's actions more dynamically.
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